Increased attention is needed in both the design and reporting of user studies in computer vision and graphics papers towards (1) improved replicability and (2) improved project direction. This monograph focusses on these aspects, and an overview of methodologies from user experience research (UXR), human-computer interaction (HCI), and applied perception to increase exposure to the available methodologies and best practices are also presented. Foundational user research methods are included, (e.g., need finding) that are presently underutilized in computer vision and graphics research, but can provide valuable project direction. Also, further pointers to the literature for readers interested in exploring other UXR methodologies are given, and broader open issues and recommendations for the research community are described.
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